SINGAPORE, 29 April 2019: Have you ever dreamt of driving like a race-car driver? Or have you ever dreamt of being an e-sports racer but… Read More »Dreaming of becoming a race-car driver? Join the Legion of Racers.
For Immediate ReleaseThe Asian Football Gaming Championship (AFGC) grand finals and carnival, in its 5th year, will be held in Singapore, Marina Square on 13th… Read More »Asian Football Gaming Championship & Carnival is here!
Team Flash establishes major partnership with SCOGA and secures sponsorship deals before FIFA eWorld Cup
Logitech and DXRacer signed as sponsors while SCOGA partners Team Flash to bolster efforts for Esports education programmes28 May 2018 (Singapore) – Singapore’s top Esports… Read More »Team Flash establishes major partnership with SCOGA and secures sponsorship deals before FIFA eWorld Cup
Singapore, 28 November 2017 – Super Evil Megacorp, the developers of the world’s leading mobile esport Vainglory, has announced a partnership with Singapore Cybersports &… Read More »Super Evil Megacorp Partners with SCOGA Esports Academy to Develop Leadership Courses
Kenneth Fok said esports must “face up” to cynicism over whether gaming can be considered a sport and adopt regulations on doping and fair play… Read More »New Asian Esports chief aims for Olympic future
The IMGA launches its second edition in Southeast Asia Call for entries now open for the IMGA SEA Singapore hosting the ceremony during GameStart… Read More »The IMGA launches its second edition in Southeast Asia
Esports Academy announces collaboration with Twitch, Riot Games, Informatics, NUS EI Lab, and Valencia Club de Fútbol, for new initiativesSingapore: 20 April 2017 – The… Read More »Esports Academy Launch To Propel Singaporean Gamers To New Frontier
6th December, London; The British Esports Association (British Esports) – the UK’s esports national body – established to support, promote and instil good governance for… Read More »British Esports announces Advisory Board and launches website
In the last decade, games have evolved from being a niche field for young children to a cultural phenomenon that penetrates every corner of society. Not only are games used for entertainment, but they are also contributing to fields such as education, career, productivity, wellness, and leadership.